64 Ways of Being
An augmented reality interactive arts experience designed for Melbourne
64 Ways of Being is an urban art experience that brings Melbourne’s laneways, streets, parks and rivers to life via mixed reality – to create a conversation with the city about its past, present and future.
Players traverse the streets of Melbourne, guided through a labyrinth of art-filled laneways and covered arcades and onto the banks of the Birrarung. Along the way, players are prompted to reimagine the world through urban play.
The app experience speaks to the many layers of knowledge and identity encoded within the environment. Evoking the social, cultural and linguistic diversity of the city, 64 Ways of Being connects people with place through an inventive blend of performance, game design, and mobile technology.
Keith was involved from the project's inception – participating in the initial $1m funding pitch to Creative Victoria, and leading the app's production with a small focused team at Millipede.
Production Company: Millipede, in collaboration with Troy Innocent and One Step at a Time Like This
Keith's Role: Production Lead, Animation Supervision & Art Direction (App & UI)